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But if you can manage it, you can create some really, really nice terrains.Free download daz 3d models and iclone character, avatars. Bryce has even better terrain tools but it is not easy to get them out of Bryce and into Unity and they have millions of polygons that do not reduce very well. They look awesome in small scale or from a distance and can be poly-reduced in Carrara small enough for mobile games. The one problem with this though is when you export it, it only uses one texture map and only exports at 2048x2048 so making large terrains will have pixelated textures up close. Carrara has some really good terrain tools that allow you to make a terrain, export it directly as an FBX for use in Unity or to simply make a height map that you can apply to a Unity terrain. It is primarily for content creators but I verified that there are no limits to usage and they can be used in game creation as long as it is only the rig and does not contain any of the model. They even have a set of figures called Blanks that allow redistribution of the rig at no extra cost. The software, however, is cheap and very user friendly and has plenty of useful things for creating your own content such as a rig transfer tool which allows you to easily rig an original figure, providing you model it fairly closely to one of their original figures. If you are going to be using BVH on DAZ figures, I highly recommend getting Poser as well as DAZ Studio as Poser has much better tools for editing the motion capture - at least in my experience. Of course that collection is pretty crappy, but it is free. You can also use BVH motion capture on DAZ figures and the entire Carnegie Mellon University mocap library has been converted for using on DAZ figures. And both those figures also have a direct pipeline to Mixamo animations so it is easy (if costly) to get a ton of good animations. They range from 17k all the way down to 1k (they are rectangles, not triangles so it is actually double).
The DAZ figures Michael 4 and Victoria 4 also have LOD meshes that can be automatically used and exported. They do look good, really good, if you put a little effort into it. DAZ figures have a lot of material zones which add significantly to drawcalls. The poly reduction tools in UU3d are superior to the ones you can get for DAZ and it combines the materials. There is quite a bit of work involved in getting them to Unity though and it is very helpful to use a third party program such as Ultimate Unwrap 3d for the last minute touches. If you were to buy a ton of assets from the asset store many of them would be different, stylistically. However, if you do have a huge collection, DAZ is a very good way to get a lot of fairly unique game content as not many people are using their products in games and they mostly "match". I don't recommend it unless you already have a huge collection of models as there is a $500 price tag just to buy the permission to use them in a game. I use the DAZ software and models in my games.